Joel and Greg sit down to chat about their first impressions of the new Yu Jing sectorial, Invincible Army.
Joel and Greg return and discuss topics such as Tunguska, List Building, Burnout, and a myriad of smaller things.
Joel and Greg sit down to talk about the Mission Critical Narrative event (back in May), the upcoming 2 day narrative event at Renegade Open, and talk about the perceived power of killer hackers and some nuance of hacking in the game. Greg also discusses a bit of StarCo as he has been running a very heavy hacking focused list.
A long time ago (last fall) in a galaxy far far away (Iowa), Joel met up with Mr. Jeremy Kinser and James Chauvaux to record a little episode at the Iowa Incident. This ones a little long, but its definitely an interesting listen.
Coming back to the world with another episode! We're a bit behind the times, but something is better than nothing! We discuss the info out of LVO and CanCon regarding "upcoming" releases, the new Dire Foes box, and Druze Bayram Security. Some of the info is now outdated, but hopefully the conversation is still worthwhile!
We've been Immobilized for some time, but we finally made our reset roll!
In this episode (recorded about a month or so ago) Joel talks a bit about Iowa Incident before we get into discussing a bunch of random stuff.
After some technical difficulties with recording, Greg and Joel return with a shorter than usual episode. We discuss the Cube Jager, Bit and Kiss with their new home of CA, single combat group lists, and some other random riff raff. There is still a small amount of background noise (which we're working on, I promise) but it shouldn't be that noticeable.
This episode, we go over our initial reactions to the changes in Season 9 of ITS. We also talk a bit about piece trading, irregular orders, and try something new and go over the deployment and first turn of one of our recent games. Basil (Joel's dog) also gets in on the conversation a little.
Joel and Greg get back in the saddle after our Triad becomes a Duo with the loss of Sean. We discuss some game theory and tactics as well as some stuff from the Gencon and Interplanetary seminars as well as chat about the future of the cast.
No real show notes breakdown today folks!
Joel is away in Europe, something about a foot massage for his wife and then he was gone! Twinfinity is in the books and was an amazing experience, apparently both for people who played in it as well as for Sean.
Today we invite our friend Tor Swanson into "the studio"(now that it's not full of Twinfinity stuff) to talk about his Twinfinity experience with Sean and Greg. We also spend quite some time talking about a number of our great sponsors, as well as about the event from Sean's perspective.
I'm sure that we will revisit this topic upon Joel's triumphant return, assuming Trump lets him back into the country.
This one got caught up halfway through the editing process, because Sean is incredibly busy with life, work, getting ready for his brothers wedding, and Twinfinity(which is in one month!).
To that end, I'm not going to give a notes rundown for this episode, because I just want to get it published!
First we took him out, wooed and plied him with sushi and alcohol in the way that a true suitor should. Then, once he was nice and lacking in personal boundries and faculties, we got him to agree to sit in front of a microphone with us!
In this very special episode of Remote Presence, we are joined by two very special guests:
We get to talking about quite a bit of things. We ask Carlos about his role at Corvus Belli, and his history within the company. We ask about the process that goes into the creation of new units for Infinity: The Game. We expand upon the role that data collection plays in helping game manufacturers shape their game and releases.
We absolutely do not talk about release dates, new units or sectorials, or anything like that. Our goal in this conversation was to focus on the company and game that we love, and to try to glean some insight into its dark inner workings.
Thank you again to James for sitting down and filling in for our beloved, missing Greg and an even larger thank you to Bostria, both for taking the time to hang out with us fanboys and just generally being a truly fantastic guy, and friend of the show!
WARNING: We get kind of crass, explicit, and downright rude in this podcast.
Would you like to know what happens when four Infinity podcasters from three different Infinity podcasts all come together at a convention, consume adult beverages, and record the ensuing madness?
How about if we add in special guest painters and Warcors? What about if we also give you a live studio audience?
SHEER MADNESS!!! This is Part One of our ongoing series: "Infinity @ Adepticon: The darkness stares into you"
We will be back later with Part 2, which includes what I suppose you could call "an interview" with Jay from Warsen.al
Remote Presence back again with Episode #22: Post 'Paca Ruminations! Joel and Sean spent a weekend out in Waupaca, WI at "WaaaghPaca!" 2017 playing in and running Infinity Events, and they're here to talk about the weekend!
In addition we talk about:
HOT ON THE HEELS OF KNOWING EXACTLY WHAT THE HELL ALIVE IS!!!
Here is Remote Presence Episode 21: All about the ALIVE Anti Establishment Group and various other ITS Document updates! Here's a brief rundown of our topics at hand!
It looks like someone left the TeamPro software on over here, because today we're coming at you with an overdue Fireteam Duo featuring Joel and Sean(Don't worry, Greg isn't dead. He's just uploading into a new Lhost!)
Today we cover a few topics, both in the realm of player behavior as well as some mighty fine strategery! To sum it up:
Welcome back to Remote Presence: An Infinity Podcast!
Today we start by talking about the new releases for December and January and move into a conversation about dedicated ARO pieces and board control.
We read some listener emails about transitioning away from Ariadna to one of the more "high tech" factions as well as one on the topic of model proxies in ITS.
We also give some information on Twinfinity 2017 Registration, which is coming up in just FIVE DAYS! SO MUCH EXCITE!!!
Here's a short outtake recorded towards the end of Episode 18 wherein we gripe about the holidays.
Don't worry, we also talk about a game. It just so happens, that game is not Infinity! It's Zombicide!
Seriously though, if you haven't checked Zombicide out, go do so. It's pretty damned rocking fun.
Ok, I was drawing a blank on naming this episode. Sorry for that!
In this offering, we discuss a few things:
I'm keeping this description fairly bare bones today, because I also have a short After Hours episode to release right after this.
As always, we hope that you enjoy this slightly shorter episode. We will be trying to get one more in right before the Holidays, but if that does not work out we will be right back with you immediately following New Years in early January!
Hey all! Don't be a...
This time around we spend some time elaborating on what we went into last week, because BOY OH BOY DID WE GET SOME FEEDBACK ON IT! ;)
A lot of it was due to either misunderstanding our message, or us not conveying it as well as we should. A lot of the misunderstandings came as a result of what we feel is "baggage" from other games and play environments. It lead to some great chats with listeners on the subject of "being competitive" so we wanted to spend a little more time elaborating on what we think that is: putting your best foot forward in giving your opponent a good game, while still trying to win the game and not being a dick while doing it.
That is kind of a mouthful, but it sums it up about the best way I can think. In doing this, we kind of re-affirm the purpose of our podcast, and what it means to us as podcasters.
We talk a little about winding down our Escalation league, and about Community building a little.
We also go into the concept of "Rules that win you games" and while I won't go into that here(you'll have to listen!) we focus in on some rather neat rules and gear that we consider to be very valuable in helping to tip the tide in your favor while playing games.
We touch on the "Rambo Style" of play that many are fond of and offer some tips and tricks for making this playstyle work in a world of ITS missions and button pushing.
Finally we cover a great listener email from Bryan who asks us questions on ARO Lanes, starting a new Escalation league, some Haqq specific unit questions, and finally about painting tools.
Peaking. Not many of us actively think about it in regards to gaming, but it's definitely "a thing that happens" based on conversations that we have with gamers all over.
Joel returns to us to discuss the topic of Peaking in game, and finding interesting ways to get around it, and to stay fresh and on top of your ITS gameplay.
In addition to this topic, we talk some more as a group about The Iowa Incident as well, and about our upcoming ITS Satellite Event: Twinfinity 2017.
WARNING: Unconsciousness Level 2(previously known as After Hours) is Explicit! We drink, we swear, and we drink again. It is not family safe, is not work safe, but does tend to get a little funny. This episode is fairly light though, but I made a promise to include a disclaimer, and I'm keeping that promise! Also, there's no editing. Don't complain, we were in a giant room full of people and there were five of us!
It doesn't happen often, but every once and awhile Sean gets a little crazy and packs up all of the podcast gear into a nice cozy container and brings it to an event.
This time around, he brought it to The Iowa Incident Mk3 and we recorded a fine vintage rounding out at just under two hours of your life that you will frankly never get back.
Joining Sean at the table were the following fine folks:
It was great to have time to hang out with these wonderful guys again, all of whom I had met and become friends with during my trip to GenCon!
Our topics range from talking about our first day at the Iowa Incident itself, to Will and Jeremy's thoughts on going from a 14 person Mk2 to a 34 person Mk3. We talk about the community and game in general, and painting, and I don't even remember what else.
It was great to be able to capture a wonderful conversation with these four awesome guys. We hope that you enjoy it!
Well, I didn't think that we would actually do this, but we did. We crammed five guys into my home office and recorded a podcast episode.
Today we had both Sean and Greg, who were joined by Tor, Jamie, and Brian.
It started with Sean totally messing up the intro song. Also, because we had five people with us we had to break out some of the less-good microphones. As such, Tor and Brian might be a little quiet from time to time, and I apologize for that. After this, we will be returning to our usual 3-person format!
I'm not going to list out a timing breakdown, because frankly, it'll take me time to do that and I am leaving for Iowa Incident very soon and would like to get this published before I leave.
We discuss a few topics:
Welcome to our GenCon EXTRAVAGANZA!!!
Sean made the very perilous trek from The Wall out to GenCon 2016, and spent his weekend running demo games, meeting people, talking to everyone, and doing a fair bit of drinking because, well, no family!
We did not get into the FAQ this episode, so we will be sure to cover it in the next one! There was just too much to discuss tonight!
There will not be any timestamps for this episode, instead here is a rundown of what we discuss, in the order in which they are discussed:
This short After Hours clip was cut out of Episode 12.
Part way through the episode Joel launched into a rant about game and miniature pricing where it relates to the manufacturer of "another game system".
Note that while you're reading this, you probably think it's going to be a massive hatefest on said game system, but in true Remote Presence spirit: it is not. I think that we do a pretty good job of keeping the discussion from being a bash-a-thon and we even get into just how spoiled we are today when it comes to miniature gaming.
We live in a golden age, let us not forget that.