Joel and Greg sit down to chat about their first impressions of the new Yu Jing sectorial, Invincible Army.
Joel and Greg sit down to talk about the Mission Critical Narrative event (back in May), the upcoming 2 day narrative event at Renegade Open, and talk about the perceived power of killer hackers and some nuance of hacking in the game. Greg also discusses a bit of StarCo as he has been running a very heavy hacking focused list.
We've been Immobilized for some time, but we finally made our reset roll!
In this episode (recorded about a month or so ago) Joel talks a bit about Iowa Incident before we get into discussing a bunch of random stuff.
After some technical difficulties with recording, Greg and Joel return with a shorter than usual episode. We discuss the Cube Jager, Bit and Kiss with their new home of CA, single combat group lists, and some other random riff raff. There is still a small amount of background noise (which we're working on, I promise) but it shouldn't be that noticeable.
This episode, we go over our initial reactions to the changes in Season 9 of ITS. We also talk a bit about piece trading, irregular orders, and try something new and go over the deployment and first turn of one of our recent games. Basil (Joel's dog) also gets in on the conversation a little.
No real show notes breakdown today folks!
Joel is away in Europe, something about a foot massage for his wife and then he was gone! Twinfinity is in the books and was an amazing experience, apparently both for people who played in it as well as for Sean.
Today we invite our friend Tor Swanson into "the studio"(now that it's not full of Twinfinity stuff) to talk about his Twinfinity experience with Sean and Greg. We also spend quite some time talking about a number of our great sponsors, as well as about the event from Sean's perspective.
I'm sure that we will revisit this topic upon Joel's triumphant return, assuming Trump lets him back into the country.
This one got caught up halfway through the editing process, because Sean is incredibly busy with life, work, getting ready for his brothers wedding, and Twinfinity(which is in one month!).
To that end, I'm not going to give a notes rundown for this episode, because I just want to get it published!
First we took him out, wooed and plied him with sushi and alcohol in the way that a true suitor should. Then, once he was nice and lacking in personal boundries and faculties, we got him to agree to sit in front of a microphone with us!
In this very special episode of Remote Presence, we are joined by two very special guests:
We get to talking about quite a bit of things. We ask Carlos about his role at Corvus Belli, and his history within the company. We ask about the process that goes into the creation of new units for Infinity: The Game. We expand upon the role that data collection plays in helping game manufacturers shape their game and releases.
We absolutely do not talk about release dates, new units or sectorials, or anything like that. Our goal in this conversation was to focus on the company and game that we love, and to try to glean some insight into its dark inner workings.
Thank you again to James for sitting down and filling in for our beloved, missing Greg and an even larger thank you to Bostria, both for taking the time to hang out with us fanboys and just generally being a truly fantastic guy, and friend of the show!
WARNING: We get kind of crass, explicit, and downright rude in this podcast.
Would you like to know what happens when four Infinity podcasters from three different Infinity podcasts all come together at a convention, consume adult beverages, and record the ensuing madness?
How about if we add in special guest painters and Warcors? What about if we also give you a live studio audience?
SHEER MADNESS!!! This is Part One of our ongoing series: "Infinity @ Adepticon: The darkness stares into you"
We will be back later with Part 2, which includes what I suppose you could call "an interview" with Jay from Warsen.al
Remote Presence back again with Episode #22: Post 'Paca Ruminations! Joel and Sean spent a weekend out in Waupaca, WI at "WaaaghPaca!" 2017 playing in and running Infinity Events, and they're here to talk about the weekend!
In addition we talk about:
HOT ON THE HEELS OF KNOWING EXACTLY WHAT THE HELL ALIVE IS!!!
Here is Remote Presence Episode 21: All about the ALIVE Anti Establishment Group and various other ITS Document updates! Here's a brief rundown of our topics at hand!
It looks like someone left the TeamPro software on over here, because today we're coming at you with an overdue Fireteam Duo featuring Joel and Sean(Don't worry, Greg isn't dead. He's just uploading into a new Lhost!)
Today we cover a few topics, both in the realm of player behavior as well as some mighty fine strategery! To sum it up:
Welcome back to Remote Presence: An Infinity Podcast!
Today we start by talking about the new releases for December and January and move into a conversation about dedicated ARO pieces and board control.
We read some listener emails about transitioning away from Ariadna to one of the more "high tech" factions as well as one on the topic of model proxies in ITS.
We also give some information on Twinfinity 2017 Registration, which is coming up in just FIVE DAYS! SO MUCH EXCITE!!!
Here's a short outtake recorded towards the end of Episode 18 wherein we gripe about the holidays.
Don't worry, we also talk about a game. It just so happens, that game is not Infinity! It's Zombicide!
Seriously though, if you haven't checked Zombicide out, go do so. It's pretty damned rocking fun.
Ok, I was drawing a blank on naming this episode. Sorry for that!
In this offering, we discuss a few things:
I'm keeping this description fairly bare bones today, because I also have a short After Hours episode to release right after this.
As always, we hope that you enjoy this slightly shorter episode. We will be trying to get one more in right before the Holidays, but if that does not work out we will be right back with you immediately following New Years in early January!
Hey all! Don't be a...
This time around we spend some time elaborating on what we went into last week, because BOY OH BOY DID WE GET SOME FEEDBACK ON IT! ;)
A lot of it was due to either misunderstanding our message, or us not conveying it as well as we should. A lot of the misunderstandings came as a result of what we feel is "baggage" from other games and play environments. It lead to some great chats with listeners on the subject of "being competitive" so we wanted to spend a little more time elaborating on what we think that is: putting your best foot forward in giving your opponent a good game, while still trying to win the game and not being a dick while doing it.
That is kind of a mouthful, but it sums it up about the best way I can think. In doing this, we kind of re-affirm the purpose of our podcast, and what it means to us as podcasters.
We talk a little about winding down our Escalation league, and about Community building a little.
We also go into the concept of "Rules that win you games" and while I won't go into that here(you'll have to listen!) we focus in on some rather neat rules and gear that we consider to be very valuable in helping to tip the tide in your favor while playing games.
We touch on the "Rambo Style" of play that many are fond of and offer some tips and tricks for making this playstyle work in a world of ITS missions and button pushing.
Finally we cover a great listener email from Bryan who asks us questions on ARO Lanes, starting a new Escalation league, some Haqq specific unit questions, and finally about painting tools.
Peaking. Not many of us actively think about it in regards to gaming, but it's definitely "a thing that happens" based on conversations that we have with gamers all over.
Joel returns to us to discuss the topic of Peaking in game, and finding interesting ways to get around it, and to stay fresh and on top of your ITS gameplay.
In addition to this topic, we talk some more as a group about The Iowa Incident as well, and about our upcoming ITS Satellite Event: Twinfinity 2017.
WARNING: Unconsciousness Level 2(previously known as After Hours) is Explicit! We drink, we swear, and we drink again. It is not family safe, is not work safe, but does tend to get a little funny. This episode is fairly light though, but I made a promise to include a disclaimer, and I'm keeping that promise! Also, there's no editing. Don't complain, we were in a giant room full of people and there were five of us!
It doesn't happen often, but every once and awhile Sean gets a little crazy and packs up all of the podcast gear into a nice cozy container and brings it to an event.
This time around, he brought it to The Iowa Incident Mk3 and we recorded a fine vintage rounding out at just under two hours of your life that you will frankly never get back.
Joining Sean at the table were the following fine folks:
It was great to have time to hang out with these wonderful guys again, all of whom I had met and become friends with during my trip to GenCon!
Our topics range from talking about our first day at the Iowa Incident itself, to Will and Jeremy's thoughts on going from a 14 person Mk2 to a 34 person Mk3. We talk about the community and game in general, and painting, and I don't even remember what else.
It was great to be able to capture a wonderful conversation with these four awesome guys. We hope that you enjoy it!
Well, I didn't think that we would actually do this, but we did. We crammed five guys into my home office and recorded a podcast episode.
Today we had both Sean and Greg, who were joined by Tor, Jamie, and Brian.
It started with Sean totally messing up the intro song. Also, because we had five people with us we had to break out some of the less-good microphones. As such, Tor and Brian might be a little quiet from time to time, and I apologize for that. After this, we will be returning to our usual 3-person format!
I'm not going to list out a timing breakdown, because frankly, it'll take me time to do that and I am leaving for Iowa Incident very soon and would like to get this published before I leave.
We discuss a few topics:
Welcome to our GenCon EXTRAVAGANZA!!!
Sean made the very perilous trek from The Wall out to GenCon 2016, and spent his weekend running demo games, meeting people, talking to everyone, and doing a fair bit of drinking because, well, no family!
We did not get into the FAQ this episode, so we will be sure to cover it in the next one! There was just too much to discuss tonight!
There will not be any timestamps for this episode, instead here is a rundown of what we discuss, in the order in which they are discussed:
This short After Hours clip was cut out of Episode 12.
Part way through the episode Joel launched into a rant about game and miniature pricing where it relates to the manufacturer of "another game system".
Note that while you're reading this, you probably think it's going to be a massive hatefest on said game system, but in true Remote Presence spirit: it is not. I think that we do a pretty good job of keeping the discussion from being a bash-a-thon and we even get into just how spoiled we are today when it comes to miniature gaming.
We live in a golden age, let us not forget that.
Red Veil! Red Veil! Red Veil!
It's all anyone wants to talk about, and with pretty good reason. It's a killer release, with some absurdly good models, and like its predecessor Operation: Icestorm presents an immense value for both new and veteran players alike.
Sean has a pre-release copy of it on his desk thanks to the amazing Warcors program, and we sit down for a night of discussion about the models and units. Of course, we don't forget about the other contents of the box, but lets face it: we all really care about the models and units!
We also take some time to discuss what information we currently have on the upcoming Dire Foes releases, as well as the other pair of GenCon releases: the GenCon Exclusive Unknown Ranger and the pre-release of Miyamoto Mushashi.
Greg and Sean provide an update on the first round of the Twin Cities Summer Escalation League, and we get to talking about a trio of listener emails on the subjects of Umbra Samaritan Haris Fireteams, looking at a 200 point listener Haqqislam list, and finally talking briefly about TAGs and specifically Teutonic Knights.
Finally, we pimp a few events that we will either be attending, or are involved in!
Aaaaaaand we're back! Back in Orange! Or at least Sean is. Kind of.
I know that we've been away for awhile now, and I do sincerely apologize for this transgression! But today we have Sean, Joel, and Greg back again to talk about a number of topics and to hopefully fulfill the need in your life for another Infinity Podcast.
Today we start by talking about some of the new releases and teaser images that CB has been throwing us on the internet. We move into a conversation about getting started with Vanilla Yu Jing and talk about how we approach building a table to play Infinity on! We take a listener voicemail from none other than the illustrious Rodge of WaaaghPaca which leads into a discussion on combat groups, order count, and distribution of orders among combat groups.
I normally hate to publish on Fridays but I really wanted to get this out to you today. Also in the interests of being lazy, I'm forgoing the normal timestamps because I kind of forgot to note them down during the editing process. Sorry, but I'm sure you'll still enjoy this shit. For realz.
Three words: Onyx Contact Force
So with todays offering, we tried to do sort of a "mixed bag" type discussion, with Joel bouncing random topics off of us and little to no actual organization. For the most part I feel pretty good about how it went, but one thing jumped out at me while editing: the conversation always seemed to come back to Combined Army and their new Onyx Contact Force.
So if you're interested in this hot new Sectorial army, this might just be the episode for you! The thoughts on it are a little disjointed throughout the episode but it comes up quite a bit. I'd still love for us to do a more organized, coherent segment on the Sectorial(and we probably will) but for now, please enjoy these thoughts!
We also talk about "Problem Units" such as Haramaki Fireteams with multiple missile launchers, Fireteam Duo, D-Charges, Order Count, and going first in games now that HSN3 is here. There's also some talk about Blood in the Sun, JSA, and a few pieces of listener feedback.
Welcome to a purple laden episode 10!
Hot on the heels of the Twinfinity Open 2016, we spend most of our time talking about it! It came off as a pretty great success so we engage in a lot of conversation about the event itself: Sean from the TO's perspective, and Greg and Joel from that of the players. We also discuss, in sort of vague terms, our plans of expansion for next years event.
We move on to talk a little more about HSN3, now that we've had some time to really digest it. Joel also asks what we think on the subject of Courtesy Lists where it relates to Holoprojector, and we discuss that. Please keep in mind that we recorded this two days before Army 6 courtesy lists became "Holoprojector Friendly", so yes we know that some of what we say about this topic is now invalid. However I left it in the episode because some of Greg's points are still perfectly valid.
We field a quick listener email from the Madison, WI community and call it a wrap.